Rusted Moss (XSX) Review with Stream

Rusted Moss (XSX) Review with Stream

I’ve been saying it for years. To make virtually any game instantly more fun, just add a double jump or a grappling hook. Rusted moss The latter and more is tightly integrated into the game, establishing the game as a well-crafted Metroidvania where the journey is just as satisfying as reaching the goal and unlocking the new ability.

In contrast to the stiff but entertaining grapple mechanics of Bionic CommandRusted Moss is much more Umihara Kawase. This means the grappling gun springs like it’s bouncing up and down on a rubber band. It takes practice, but once you get the hang of it, you’ll feel like a Spiderman ninja bad-ass. The timing of your grab, release, and the angle you launch at are critical to success. Thankfully, the player is given the right tools to pull off such awesome maneuvers thanks to the 360-degree twin-stick controls. The compelling stage design can be a little challenging at times, so easily frustrated players may need to look elsewhere, but that just means they become little moments of celebration when they’re eventually overcome. There are also plenty of save stations, complete with one-tap instant saves, so a checkpoint is never far away should you need more attempts.

As with many other Playism titles, the 2D pixel art is stunning and clearly a high point. There’s something special about the way the undulating pixels move so fluidly with each swing, or how the background art creates a tone from the foliage-covered environment. It’s a great looking game and I wish this exact style of pixel art was more mainstream. This is all the more impressive considering this was created by a very small development team.

And as if twin-stick grappling wasn’t enough, combat is just as intuitive and fun. With a targeting cross always on the screen, the player knows exactly where to aim with the right stick. All of the important verbs are also mapped to the shoulder/trigger buttons, showing that this game was designed from the ground up with twin-stick controls.

Another very thoughtful feature is the accessibility options included. Having trouble with a boss fight? Switch to invincibility mode. Grapple sections require too much finger gymnastics for your liking? Enable flight mode. There are plenty of toggleable gameplay tweaks to tune this game to your liking. In fact, other games should reference these options because they are so well implemented.

I think my only complaint is controversial. Personally, I wish there was a bit more direction on where to go next… which can defeat the purpose of a good exploration action game. For example, in an earlier section of the game, the player is on the east side of the map and an NPC instructs the player that the objective is to the west. Well, from that point, literally the entire map is to the west. A marker or hint would have prevented a good hour of aimless wandering. The thing is, you can use the grappling hook and its hopping properties to sneak into areas, breaking the sequence a bit in the process if you think you’re going in the right direction.

Rusted moss is a high quality and different kind of Metroidvania that can be completed in under 10 hours. The visual style blends perfectly with the incredible swing mechanics and is further enhanced by the well thought out twin-stick combat. It is basically the exploratory action platformer I have been waiting for since I Super Metroid almost 30 years ago. The swinging mechanics and twin-sticking work so well that I wonder what it would be like if Samus and Alucard adopted that playstyle.

Don’t forget: Yumi’s Odd Odyssey (3DS)

Also play: Spiderman (N64 or PS1)

Wait for it: Silk Song

By: Zachary Gasiorowski, Editor-in-Chief

Twitter: @ZackGaz

Please consider supporting me on Patreon or BuyMeACoffee.




Combining twin-stick controls with a rubber band grapple and stunning pixel art creates a high-quality Metroidvania recipe.

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